Hawksley, S. (2016) Coping with the (interactive) environment: the performative potential of interactivity. Journal of Dance and Somatic Practices - Special issue, Embodiment, Interactivity and Digital Performance. Vol.8. (1) , pp.43-56.
Biggs, S., Hawksley, S. & Paine, G. (2016) Bodytext: somatic data as agency in interactive dance. in: Fernandez, C. (ed) Multimodality and Performance, Cambridge Scholars Publishing: Newcsastle, UK, pp.179-186.
Biggs, S., Hawksley, S. & Paine, G. (2014) Crosstalk: making people in interactive spaces. MOCO '14. Proceedings of the 2014 International Workshop on Movement and Computing. ACM, New York, NY.
Hawksley, S. (2013) Dancing on the Head of a Sin. Leonardo Electronic Almanac, Special Issue: Without Sin: Taboo and Freedom within Digital Media, Vol 19 (4), pp.84-97.
Hawksley, S. (2012) Dancing to an understanding of embodiment. (PhD Thesis) Edinburgh College of Art thesis and dissertation collection, Edinburgh: The University of Edinburgh.
Hawksley, S. (2012) Traces of Places. The Peripatetic Studio.
Hawksley, S. (2011) Choreographic and somatic strategies for navigating bodyscapes and tensegrity schemata. Journal of Dance & Somatic Practices, Vol.3 (1+2), pp.101-110.
Biggs, S., Dima, M., Ekeus, H., Hawksley, S., Timmons, W. & Wright, M. (2009) The “H” in HCI: Enhancing perception of interaction through the performative. in: Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol.5622, pp. 3–12.
Hawksley, S. (2009) re-membering(s): Being There and Then, and Here and Now. Premise, University of Edinburgh Post Graduate Student Journal
Hawksley, S. & Biggs, S. (2006) Memory Maps in interactive dance environments. International Journal of Performance Arts and Digital Media 2: 2, pp. 123–137.
writing by other people
Ravetto-Biagioli, K. (2019) Digital Uncanny. Oxford University Press: New York, NY.
- a book by Kriss Ravetto-Biagioli in which she discusses Bodytext, Crosstalk and Blowup.
Ravetto-Biagioli, K. (2016) The Digital Uncanny and Ghost Effects. Screen, Spring 2016 Vol 57.1, pp.1-20.
- an article by Kriss Ravetto-Biagioli in which she discusses Bodytext.