Crosstalk is for two performers; their movement
and speech are re-mediated within an augmented environment employing real-time
3D motion tracking, multi-source voice recognition, interpretative language
systems, 3D visualisation within a custom physics engine, large scale projection
and surround-sound audio synthesis. The acquired speech of the dancers is re-mediated
through projected digital display and sound synthesis, the performers causing
texts to interact and recombine with one another through their physical actions.
The elements in the system all effect how each adapts, from state to state,
as the various elements of the work - people, machines, language, image, movement
and sound - interact with one another. Crosstalk seeks to consider social relations,
as articulated in language acts of various kinds in relation to the ontologies
of self-hood and the generative capacity of technologically mediated social
space in 'making people'.
Performance/presentation (work-in-progress) at Glitch'd workshop program - Edinburgh International Festival, Edinburgh, 2013
Presented at TaPRA conference - Royal Conservatoire of Scotland, Glasgow, 2013
Presented at MOCO 14 - International Workshop on Movement and Computing, IRCAM, Paris, 2014
Premiere performance - ASU Art Museum, Tempe AZ, 2014.
Presented at Art.CHI 2015 Interactive Media Workshop - Seoul, Korea 2015
Presented at the Electronic Literature Organization Conference 2015 - Bergen, Norway 2015
Performance - Hartley Playhouse, University of South Australia, Adelaide, 2016
full video documentation of Crosstalk performed at Hartley Playhouse, University of South Australia, 2016
full video documentation of Crosstalk performed at Arizona State University Art Museum, Tempe, USA, 2014
edited video documentation of Crosstalk performed at Arizona State University Art Museum, Tempe, USA, 2014
Biggs, S., S. Hawksley, G. Paine (2014) Crosstalk: making people in interactive spaces. MOCO '14. Proceedings of the 2014 International Workshop on Movement and Computing. ACM, New York, NY. Available from: http://dl.acm.org/citation.cfm?id=2618006
Hawksley, S. (2016) - Coping with the (interactive) environment: the performative potential of interactivity. Journal of Dance and Somatic Practices - Special issue, Embodiment, Interactivity and Digital Performance. Vol.8(1), pp.41-54.
Ravetto-Biagioli, K. (2019) Digital Uncanny. Oxford University Press: New York, NY.
- a book by Kriss Ravetto-Biagioli in which she discusses Crosstalk.